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dev:disk_streaming [2015/04/09 14:20] – [Design] devadev:disk_streaming [2015/04/09 14:22] – [Design] deva
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   * ... and so on and so forth - until the end of the sample has been reached ...   * ... and so on and so forth - until the end of the sample has been reached ...
  
 +The samples are stored in multi-channel wav files, so we want to read in multiple channels at once in the loader thread since all channels are played (and therefore loaded) in parallel. Therefore the EventSample should be referencing the Sample object and not the AudioFile object alone...
dev/disk_streaming.txt · Last modified: 2015/04/09 17:35 by deva
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