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dev:suil-center [2017/09/03 22:40] – created deva | dev:suil-center [2017/09/03 22:43] (current) – deva |
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[22:42] <deva> I'll see if I can fix the issue on the DG side, (re)upgrade suil to 0.8.4 and see if that fixes the issue then | [22:42] <deva> I'll see if I can fix the issue on the DG side, (re)upgrade suil to 0.8.4 and see if that fixes the issue then |
[22:42] <deva> Thanks for the explanation :-) | [22:42] <deva> Thanks for the explanation :-) |
| [22:43] <rgareus> deva: https://github.com/drobilla/suil/commit/f26478e12c44 and https://github.com/drobilla/suil/commit/4c4fb2570f433 (blame me) |
| [22:44] <rgareus> deva: I guess almost all other plain lv2 X11UIs are actually using pugl (which does set window hints) |
| [22:44] <-- cisoun (~cisoun@213.55.211.111) has left this server (Remote host closed the connection). |
| [22:45] --> cisoun (~cisoun@213.55.211.111) has joined this channel. |
| [22:45] <deva> DG currently creates its window as a 1x1 window and then at the first idle callback sts it's real size |
| [22:45] <deva> So the cntering will be done using the wrong (initial) window size |
| [22:46] <rgareus> but resizing should work |
| [22:46] <deva> The correct solution is to make the window with the right size from the beginning |
| [22:46] <rgareus> LV2_UI__resize |
| [22:47] <rgareus> deva: or that. |
| [22:47] <deva> Does that "recenter" in Ardour? |
| [22:47] <rgareus> deva: ardour plays no part in this. suil does the heavy lifting |
| [22:47] <deva> aah ok |
| [22:47] <deva> I'll into that as well then |
| [22:47] <deva> Thanks :-) |
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