This is an old revision of the document!


Editor rewamp

  • example bullet.

Brainstorming

I can't remember if some of these are already implemented.

  • Enable moving hits left or right on the hit energy line to give more control if the algorithm doesn't detect a hit correctly.
  • Save all energy levels to the .xml file. If no energies are detected when loading a kit → autogenerate.
  • Play all hits rapidly one after the other (only the attack, like 200 ms [configurable]) to enable the user to listen for faulty placed hits.
roadmap/editor_rewamp.1389867987.txt.gz · Last modified: 2014/01/16 11:26 by muldjord
Trace: editor_rewamp
GNU Free Documentation License 1.3
Valid CSS Driven by DokuWiki Recent changes RSS feed Valid XHTML 1.0