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changelog:drumgizmo-0.9.18 [2019/10/12 17:35]
deva
changelog:drumgizmo-0.9.18 [2020/11/21 19:29]
deva [Sample Selection]
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-<code>DRAFT</code> +======Release Notes for DrumGizmo-0.9.18 (and 0.9.18.1)======
-======Release Notes for DrumGizmo-0.9.18======+
  
-Scheduled for release October 15th 2019.+Released October 15th 2019.
  
 Roadmap: [[roadmap:features_roadmap#version_0918]]\\ Roadmap: [[roadmap:features_roadmap#version_0918]]\\
 +
 +Hotfix version 0.9.18.1 was released October 23rd 2019.
 +
 +Roadmap for this version: [[roadmap:features_roadmap#version_09181]]\\
  
 This release is primarily a bugfix release but a few new features also managed to sneak in. This release is primarily a bugfix release but a few new features also managed to sneak in.
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 This is what it sounded like, before the fix (ie. in version 0.9.17) - note; all notes have essentially the same velocity: This is what it sounded like, before the fix (ie. in version 0.9.17) - note; all notes have essentially the same velocity:
-{{videogg>../media/0.9.18/TEST_Before.ogg|640x32}}+ 
 +{{https://drumgizmo.org/media/0.9.18/TEST_Before.ogg}}
  
 And here is that same piece with the fix applied in version 0.9.18: And here is that same piece with the fix applied in version 0.9.18:
-{{videogg>../media/0.9.18/TEST_After.ogg|640x32}}+ 
 +{{https://drumgizmo.org/media/0.9.18/TEST_After.ogg}}
  
 =====Improved Error Reporting===== =====Improved Error Reporting=====
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 =====Sample Normalization===== =====Sample Normalization=====
 +A new tag ''normalized'' can now be added to the ''<sample>'' tag in the instruments. If set to true, it will apply a volume scaling to each of the sample when it is played corresponding to the input velocity of the node.
 +This feature makes it possible to create a sample containing audio files which is all normalized and still get something resembling different stroke powers based on the velocity.
 +
 +An example of how to use it:
 <code xml> <code xml>
 <?xml version='1.0' encoding='UTF-8'?> <?xml version='1.0' encoding='UTF-8'?>
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 It is still not entirely stable but at least now it works. It is still not entirely stable but at least now it works.
  
-**TODO: Link to compilation instruction - update said instruction with information about how to compile LV2.** +The MacOSX compilation instructions has been updated with the LV2 compilation and dependency installation: [[dev:macosx_building_howto]]
 =====CLI Improvements===== =====CLI Improvements=====
 The DrumGizmo command-line tool can control the remaining velocity humanizer parameters, not just stddev, and the sample selection values are scaled to the range [0; 1] to better comply with how they are interpreted internally in the engine. The DrumGizmo command-line tool can control the remaining velocity humanizer parameters, not just stddev, and the sample selection values are scaled to the range [0; 1] to better comply with how they are interpreted internally in the engine.
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   * The file-browser is now shown always on top on all platforms to prevent it from popping up under the DAW window wnd therefore hidden form the user.   * The file-browser is now shown always on top on all platforms to prevent it from popping up under the DAW window wnd therefore hidden form the user.
   * The stddev sample spreading is now enabled/disabled with the velocity humanizer.   * The stddev sample spreading is now enabled/disabled with the velocity humanizer.
 +
 +In version 0.9.18.1 the following fix was also added:
 +  * The filebrowser was non-responsive and showed nothing if the default kit path was not set or was set to an invalid path.
  
 As always, if you still have issues or weird behavior: Please tell us! Your feedback is very valuable, always. As always, if you still have issues or weird behavior: Please tell us! Your feedback is very valuable, always.
changelog/drumgizmo-0.9.18.txt · Last modified: 2020/11/21 19:29 by deva
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