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changelog:drumgizmo-0.9.18 [2019/10/14 19:42] devachangelog:drumgizmo-0.9.18 [2019/10/16 07:21] – [Sample Normalization] deva
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 =====Sample Normalization===== =====Sample Normalization=====
 +A new tag ''normalized'' can now be added to the ''<sample>'' tag in the instruments. If set to true, it will apply a volume scaling to each of the sample when it is played corresponding to the input velocity of the node.
 +This feature makes it possible to create a sample containing audio files which is all normalized and still get something resembling different stroke powers based on the velocity.
 +
 +An example of how to use it:
 <code xml> <code xml>
 <?xml version='1.0' encoding='UTF-8'?> <?xml version='1.0' encoding='UTF-8'?>
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 It is still not entirely stable but at least now it works. It is still not entirely stable but at least now it works.
  
-**TODO: Link to compilation instruction - update said instruction with information about how to compile LV2.** +The MacOSX compilation instructions has been updated with the LV2 compilation and dependency installation: [[dev:macosx_building_howto]]
 =====CLI Improvements===== =====CLI Improvements=====
 The DrumGizmo command-line tool can control the remaining velocity humanizer parameters, not just stddev, and the sample selection values are scaled to the range [0; 1] to better comply with how they are interpreted internally in the engine. The DrumGizmo command-line tool can control the remaining velocity humanizer parameters, not just stddev, and the sample selection values are scaled to the range [0; 1] to better comply with how they are interpreted internally in the engine.
changelog/drumgizmo-0.9.18.txt · Last modified: 2020/11/21 19:29 by deva
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