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DRAFT
Roadmap: version_0918
NOTE TO AUTHORS: Insert video like this:
640x360
NOTE TO AUTHORS: Insert audio like this:
640x32
END OF NOTE
One of the main goals of this bugfix release is to fine-tune the sample selection algorithm. The things we changed are:
For pDiverse, we internally used a function which would attain very high values if the same sample is played twice in a very short time. Therefore, even samples with very different velocity from the input MIDI velocity would seem better. This lead to very loud/quiet samples to be chosen in scenarios where only few samples exist for a drum, which is obviously undesirable. By making the function values “less extreme”, this issue is fixed. Furthermore, we made pClose independent of the exact power values, but only dependent on their relative difference. This again lead to less extreme behavior for the settings of the pClose knob. Furthermore, we fine-tuned the overall parameters for sample selection to hopefully make it a smoother experience.
This is what it sounded like, before the fix (ie. in version 0.9.17) - note; all notes have essentially the same velocity: 640x32
And here is that same piece with the fix applied in version 0.9.18: 640x32
As always, if you still have issues or weird behavior: Please tell us! Your feedback is very useful, always.