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dev:edrumsupport [2016/04/02 19:33] – glocke | dev:edrumsupport [2016/04/02 19:40] – glocke |
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* Some kits support stopping cymbals | * Some kits support stopping cymbals |
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**Issue 1: Wrong midimapping** | Things we could implement: |
| * Fix midimapping in Plugin UI: Some components do not map the common midimaps. I've faced a hihat on #26 (instead #42, #44 or #46) and a crash on #55 (supposed to be splash). We could introduce midimap configuration through the plugin's interface like the following: Let's use a cymbal with id XY-123 as crash. We'd need a database which tells us the midi pitch of that component (e.g. 55). The UI could offer to match "XY-123" to "Crash with description" (supported by the specific DG kit, e.g. using pitch #49), so each #55 would be handled as #49. |
| * Opening / closing a hihat seems to send metadata midi events to the computer. Those could be interpreted by DG using a seperate class ''HihatStatemachine''. **Caution:** Some kits use 0 for an opened hihat, others use 0 for a closed one! So we'd need to change the statemachine's interpretation using a vendor-id-based switch. |
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Some components do not map the common midimaps. I've faced a hihat on #26 (instead #42, #44 or #46) and a crash on #55 (supposed to be splash). We could introduce midimap configuration through the plugin's interface like the following: Let's use a cymbal with id XY-123 as crash. We'd need a database which tells us the midi pitch of that component (e.g. 55). The UI could offer to match "XY-123" to "Crash with description" (supported by the specific DG kit, e.g. using pitch #49), so each #55 would be handled as #49. | Missing things which could be fixed by hand |
| * If a song requires use of a china (e.g. #52) but the kit doesn't have another cymbal (e.g. only hihat + 2x crash + ride), we'd have to "cheat" and adjust by hand: Just play another cymbal and adjust the pitch afterwards by hand. |
| * A song might contain doublebass parts (using alternating #35 and #36 for left and right kick drum). But a kit might have only one kick receiving component, so either #35 or #36 is used all the time. At the moment, my only idea would to fix this by hand, too. |
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tba | |