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dev:feature_requests [2014/03/05 22:08] – [Known bugs] deva | dev:feature_requests [2014/04/02 20:34] – [Known bugs] muldjord | ||
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=====DGEdit===== | =====DGEdit===== | ||
- | The following is a prioritized feature request list for the DrumGizmo Drumkit editor. First on the list has highest priority: | + | |
- | ====Not yet implemented==== | + | |
- | * Autoupdate (preview as in Gimp) when dragging ' | + | |
- | * Save all energy levels to the .xml file. If no energies are detected when loading a kit → autogenerate. | + | |
- | * The possibility to click on the circles in velocity view, which will then select the corresponding selection in waveform view. | + | |
- | * New playback features (with smart mouse mappings): | + | |
- | * Play single selection in its entirety including fade-in/ | + | |
- | * Play a fraction of each sample sorted by power-position (length customisable, | + | |
- | * Add the possibility to move selections around freely in velocity view. This allows the user to override the calculated energy for a selection if it is wrong. | + | |
- | * A one-click button that automatically spreads out all currents hits evenly over the velocity span, preserving current sort order. | + | |
- | * Allow the manipulation of more than one selection at a time using a common ctrl+mouseclick or by dragging the mouse across one or more selections. With more selections selected, when resizing, all selected selections should resize accordingly. | + | |
- | * Export to single file with multiple channels for future disk-stream feature preparation. | + | |
- | * Implement fader instead of sample multiplier. | + | |
- | * Add notch-filter with q,f and g sliders. Preview needed. Use this notch filter in the auto calculation. | + | |
====Known bugs==== | ====Known bugs==== | ||
* It seems that the “prefix” entered in the editor is somehow added twice to the names in the xml files. | * It seems that the “prefix” entered in the editor is somehow added twice to the names in the xml files. | ||
* Selection deletion (aggressively) sometimes results in a segfault. | * Selection deletion (aggressively) sometimes results in a segfault. | ||
+ | * When moving circles around in velocity view, when moving several one after the other, all circles that have been moved prior also gets painted yellow. | ||
+ | * When having moved circles around in velocity view, then selecting and deleting any hit, all manually moved circles go back into their original places. |