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roadmap:editor_rewamp [2014/02/26 08:25] muldjordroadmap:editor_rewamp [2014/04/22 21:31] – [Notes] deva
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-=====Brainstorming===== +See [[dev:Feature requests]]
-I can't remember if some of these are already implemented. +
-  * Enable moving hits left or right on the hit energy line to give more control if the algorithm doesn't detect a hit correctly. +
-  * Save all energy levels to the .xml file. If no energies are detected when loading a kit -> autogenerate. +
-  * Play all hits rapidly one after the other (only the attack, like 200 ms [configurable]) to enable the user to listen for faulty placed hits. +
-  * Allow "simulating" a hit by clicking on the hit energy line at a random place. It could then play the hits it would be using in DrumGizmo, giving a good idea of whether the current layout of hits would actually work. Could have, not should have, convenience factor.+
  
-=====Known bugs===== +=====Notes===== 
-  * It seems that the "prefix" entered in the editor is somehow added twice to the names in the xml filesrendering the data structure faulty.+  * Add units to attack length slider. 
 +  * On generate tabplayer should play previewed selections 
 +  * Help text on cli modules 
 +  * Progress bar in cli mode 
 +  * Cli block until drumkit is loaded 
 +  * "err:rand:finalise:139 No master channel found!" 
 +  * <del>Off by 1 error when exporting wavs from dgeditNumbering starts from 0.</del> 
 +  * <del>Velocity groups seem to still be needed / used when run with new velocity algorithm</del> (Need testing!!!!!)
roadmap/editor_rewamp.txt · Last modified: 2014/04/22 21:39 by deva
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